Why is cinema 4d so expensive
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great looking UI (I know, I know, … but it’s so pretty!).UV tools are really good, supposedly Rigging is fantastic too (but I never use that).Fantastic combination of Polygon modelling and NURBS modelling, this creates some incredibly powerful modelling options.Non-destructive modelling, shapes can retain their primitives’ parameters.Link to Maxon’s website Maya (2018) – (currently 1128.75 $ per year, monthly subscription possible) I would be great to have an interactive creation mode for primitives too (like in 3ds max or maya, see bellow).no fast switching shortcut keys to switch modes (you can toggle through all modes using the Enter key, but that’s not really handy).But at some point it must be done in any high-polygon scene. In essence, it’s hard to decide when to convert primitives to polygons. There are deformers that create a sense of non-destructive editing, but they quickly slow down the viewport. the step from primitive shape to editable mesh is always destructive (unlike e.g.built-in UV tools are a very outdated and cumbersome.Smoothing (Subdivision Surface) missing some advanced features known from Maya, 3ds max or Modo.In comparison, Maya can handle 80 Mio polygons easily > 2 million polygons and C4D will crawl to a halt.very fair pricing for academic/educational users.I intend to publish a separate article comparing those in the next couple of days – stay tuned. But there are many 3rd party render engines available. built-in render engine (AR) absolutely useable and a very decent way to start learning about rendering and materials.
Why is cinema 4d so expensive software#
For German users: Uli Staiger’s tutorial videos are essentially the best software tutorials I’ve ever watched (and I watched a ton of them) GreyScaleGorilla is a dream come true for C4D beginners.Fantastic noise shaders (and fast too!).Great modelling tools (easy to learn and designed for efficiency).Cinema 4D Studio (R19) – (3695 $ perpetual license) My goal is to create photorealistic still images that I can use to blend with my photography. Maybe this won’t include things like pipeline integration or even rigging and animation, because those features are irrelevant for me. But from the perspective OF a hobbyist I think I can give some very valuable insight into the distinctions of these platforms FOR hobbyist purposes. You might be correct in your suspicion that a hobbyist wouldn’t make the best reviewer to compare these platforms. What I was missing, was THIS, a 3D software comparison for the casual 3d guy. And others replace them completely with shakers and trumpets (Hello Mr. Some are missing the bells, others the whistles. However as I now found out, no single program has all the bells and whistles. But I did intend to eventually move up the perceived scale towards a “real” 3D software with all the bells and whistles. I’ve been using C4D for about 2-3 years now as a means to enter into the world of 3D. Let’s hope Maxon implements this licensing scheme as an option as well in the future. I also have to say, the ability to rent Maya and 3ds Max on a per-month basis makes them attractive to casual users too. Modo, while still costing something, is also much less expensive than the software programs shown here by the way. But if I had to pay full-price, I’d probably look a little more closely at Blender and SketchUp. The only limitation is that I’m not allowed to produce anything with these for commercial purposes. I’m in the lucky situation that my daytime job at the university makes me eligible for the academic versions. Yes, 3D software is mostly anywhere between expensive and really expensive. I’d imagine a very common criteria would also be the price. availability of great (photorealistic) render engines.good learning path (easy to get into, but with my handy features to speed up the workflow).availability of good documentation/tutorials.intuitive interface! intuitive as in “easy to remember/find”.I was looking for software that would check the following boxes: Nevertheless, at the beginning of this year I really wanted to do a more thorough 3D software comparison (including render engine) to evaluate which one would suit me best. If it’s over-complicated, I’m running the risk that I’ll forget the important parts between projects (which is sometimes months). This has one important implication for my choice of 3D platform. I love to use it to create artwork that intertwines with photography and creating artificial realities – but (so far at least) just for the pure joy of it. So I don’t consider myself a “professional” 3d artist of course. My daytime job is photography, as well as IT. 3D software comparison – which one is best for casual/hobby 3D artists?